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ประเภทวัสดุ
หนังสือ
ชื่อเรื่อง | Educational gameplay and simulation environments : case studies and lessons learned / [edited by] David Kaufman and Louise Sauve. |
Dewey Call # | 371.397 K212E 2010 |
ผู้แต่งเพิ่มเติม | Kaufman, David,1945-, ed. |
| Sauve, Louise, jt.ed. |
เนื้อหา | Games, simulations, and simulation games for learning : definitions and distinctions /Louise Sauvโe, Lise Renaud, David Kaufman --Effective educational games /Louise Sauve --Simulation in health professional education /David Kaufman --The role of narrative in educational games and simulations /Jim Bizzocchi --Does fantasy enhance learning in digital games? /Mahboubeh Asgari and David Kaufman --Gender and digital gameplay : theories, oversights, accidents, and surprises /Jennifer Jenson, Suzanne de Castell --Games in health education : a survey of pre-service teachers /Claire IsaBelle, Margot Kaszap --Video games and the challenge of engaging the "Net" generation /Anthony Gurr --Educational games : moving from theory to practice /Suzanne de Castell, Jennifer Jenson, Nicholas Taylor --Designing a simulator for teaching ethical decision-making /Michael Power, Lyse Langlois --Design of a socioconstructivist game for the classroom : theoretical and empirical considerations /Margot Kaszap, Claire IsaBelle, Sylvie Rail --Online multiplayer games : a powerful tool for learning communication and teamwork /Louise Sauve, Louis Villardier, Wilfried Probst --Advancing the study of educational gaming : a new tool for researchers /Herbert Wideman, Ronald Owston, Christine Brown --Designing socially expressive character agents to facilitate learning /Steve DiPaola --The use of virtual reality in clinical psychology research : focusing on approach and avoidance behaviors /Patrice Renaud ... [et al.] --The efficacy of games and simulations for learning /Louise Sauve, Lise Renaud, David Kaufman -- Collaborative online multimedia problem-based learning simulations (COMPS) -- Games for children with long-term health problems /Carolyn Watters, Sageev Oore, Hadi Kharrazi --Handheld games : can virtual pets make a difference? /Yueh-Feng Lily Tsai, David Kaufman --The learning impact of violent video games /Alice Ireland, Nathaniel Payne --A study of biofeedback in a gaming environment /Xin Du, Stephen R. Campbell, David Kaufman --Initial analysis for creating a generic online educational game shell /Louis Sauve, Lise Renaud, Mathieu Gauvin --Designing a generic educational game shell /Louise Sauve --Usability guidelines for a generic educational game shell /Louise Sauve --Validation of a generic educational game shell /Louise Sauve --Formative evaluation of an online educational game /Louise Sauve ... [et al.] |
หัวเรื่อง | Educational games--Canada--Case studies. |
| Simulation games in education--Canada--Case studies. |
ISBN | 9781615207312 |
พิมพลักษณ์ | Hershey, PA : Information Science Reference, 2010 |
ชื่อเรื่อง | Educational gameplay and simulation environments : case studies and lessons learned / [edited by] David Kaufman and Louise Sauve. |
Dewey Call # | 371.397 K212E 2010 |
ผู้แต่งเพิ่มเติม | Kaufman, David,1945-, ed. |
| Sauve, Louise, jt.ed. |
ISBN | 9781615207312 |
พิมพลักษณ์ | Hershey, PA : Information Science Reference, 2010 |
เนื้อหา | Games, simulations, and simulation games for learning : definitions and distinctions /Louise Sauvโe, Lise Renaud, David Kaufman --Effective educational games /Louise Sauve --Simulation in health professional education /David Kaufman --The role of narrative in educational games and simulations /Jim Bizzocchi --Does fantasy enhance learning in digital games? /Mahboubeh Asgari and David Kaufman --Gender and digital gameplay : theories, oversights, accidents, and surprises /Jennifer Jenson, Suzanne de Castell --Games in health education : a survey of pre-service teachers /Claire IsaBelle, Margot Kaszap --Video games and the challenge of engaging the "Net" generation /Anthony Gurr --Educational games : moving from theory to practice /Suzanne de Castell, Jennifer Jenson, Nicholas Taylor --Designing a simulator for teaching ethical decision-making /Michael Power, Lyse Langlois --Design of a socioconstructivist game for the classroom : theoretical and empirical considerations /Margot Kaszap, Claire IsaBelle, Sylvie Rail --Online multiplayer games : a powerful tool for learning communication and teamwork /Louise Sauve, Louis Villardier, Wilfried Probst --Advancing the study of educational gaming : a new tool for researchers /Herbert Wideman, Ronald Owston, Christine Brown --Designing socially expressive character agents to facilitate learning /Steve DiPaola --The use of virtual reality in clinical psychology research : focusing on approach and avoidance behaviors /Patrice Renaud ... [et al.] --The efficacy of games and simulations for learning /Louise Sauve, Lise Renaud, David Kaufman -- Collaborative online multimedia problem-based learning simulations (COMPS) -- Games for children with long-term health problems /Carolyn Watters, Sageev Oore, Hadi Kharrazi --Handheld games : can virtual pets make a difference? /Yueh-Feng Lily Tsai, David Kaufman --The learning impact of violent video games /Alice Ireland, Nathaniel Payne --A study of biofeedback in a gaming environment /Xin Du, Stephen R. Campbell, David Kaufman --Initial analysis for creating a generic online educational game shell /Louis Sauve, Lise Renaud, Mathieu Gauvin --Designing a generic educational game shell /Louise Sauve --Usability guidelines for a generic educational game shell /Louise Sauve --Validation of a generic educational game shell /Louise Sauve --Formative evaluation of an online educational game /Louise Sauve ... [et al.] |
หัวเรื่อง | Educational games--Canada--Case studies. |
| Simulation games in education--Canada--Case studies. |
ลักษณะทางกายภาพ | xxvii, 500 p. :ill. |
LDR | | 03274cam 2200217 a 4500 |
001 | | 460060033 |
005 | | 20151228104753.0 |
008 | | 091022s2010 paum b a001 0 eng |
020 | __ | ‡a9781615207312 |
082 | 04 | ‡a371.397‡bK212E‡d2010‡222 |
245 | 00 | ‡aEducational gameplay and simulation environments :‡bcase studies and lessons learned /‡c[edited by] David Kaufman and Louise Sauve. |
260 | __ | ‡aHershey, PA :‡bInformation Science Reference,‡c2010 |
300 | __ | ‡axxvii, 500 p. :‡bill. |
505 | 0_ | ‡aGames, simulations, and simulation games for learning : definitions and distinctions /‡rLouise Sauvโe, Lise Renaud, David Kaufman --‡tEffective educational games /‡rLouise Sauve --‡tSimulation in health professional education /‡rDavid Kaufman --‡tThe role of narrative in educational games and simulations /‡rJim Bizzocchi --‡tDoes fantasy enhance learning in digital games? /‡rMahboubeh Asgari and David Kaufman --‡tGender and digital gameplay : theories, oversights, accidents, and surprises /‡rJennifer Jenson, Suzanne de Castell --‡tGames in health education : a survey of pre-service teachers /‡rClaire IsaBelle, Margot Kaszap --‡tVideo games and the challenge of engaging the "Net" generation /‡rAnthony Gurr --‡tEducational games : moving from theory to practice /‡rSuzanne de Castell, Jennifer Jenson, Nicholas Taylor --‡tDesigning a simulator for teaching ethical decision-making /‡rMichael Power, Lyse Langlois --‡tDesign of a socioconstructivist game for the classroom : theoretical and empirical considerations /‡rMargot Kaszap, Claire IsaBelle, Sylvie Rail --‡tOnline multiplayer games : a powerful tool for learning communication and teamwork /‡rLouise Sauve, Louis Villardier, Wilfried Probst --‡tAdvancing the study of educational gaming : a new tool for researchers /‡rHerbert Wideman, Ronald Owston, Christine Brown --‡tDesigning socially expressive character agents to facilitate learning /‡rSteve DiPaola --‡tThe use of virtual reality in clinical psychology research : focusing on approach and avoidance behaviors /‡rPatrice Renaud ... [et al.] --‡tThe efficacy of games and simulations for learning /‡rLouise Sauve, Lise Renaud, David Kaufman -- Collaborative online multimedia problem-based learning simulations (COMPS) -- Games for children with long-term health problems /‡rCarolyn Watters, Sageev Oore, Hadi Kharrazi --‡tHandheld games : can virtual pets make a difference? /‡rYueh-Feng Lily Tsai, David Kaufman --‡tThe learning impact of violent video games /‡rAlice Ireland, Nathaniel Payne --‡tA study of biofeedback in a gaming environment /‡rXin Du, Stephen R. Campbell, David Kaufman --‡tInitial analysis for creating a generic online educational game shell /‡rLouis Sauve, Lise Renaud, Mathieu Gauvin --‡tDesigning a generic educational game shell /‡rLouise Sauve --‡tUsability guidelines for a generic educational game shell /‡rLouise Sauve --‡tValidation of a generic educational game shell /‡rLouise Sauve --‡tFormative evaluation of an online educational game /‡rLouise Sauve ... [et al.] |
650 | _7 | ‡aEducational games‡zCanada‡vCase studies. |
650 | _7 | ‡aSimulation games in education‡zCanada‡vCase studies. |
700 | 1_ | ‡aKaufman, David,‡d1945-,‡eed. |
700 | 1_ | ‡aSauve, Louise,‡ejt.ed. |
850 | __ | ‡aPSUJFK |
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